In the movie "Out of Control Player", the life of the male protagonist "Gai" is like this, but he does not feel bored, because he is just an NPC (non-player character, non-player character) in the game: he is in the game every day " "Work" means getting up, going to work at the bank, and then being tortured and killed by players in the game. It wasn't until one day that he met the heroine (a game character) who likes to hum pop songs and eat bubblegum-flavored ice cream, and then he realized that there was a huge problem in his life.
He began to work hard to live a different life, and his unconventional behavior turned him into a "net celebrity" in the virtual world, and finally Fax List helped the heroine expose the villain who stole her original game. In "Out of Control Player", "Gai" is actually just a piece of code based on an artificial intelligence engine, but he has evolved a wealth of emotions on his own, and even made the heroine fall in love with him. When the NPCs in the game can become more and more like real people, and even get the love of human beings, will the virtual world be far away from us?
When the metaverse and cyberpunk have become buzzwords in the Z era, the space that the brand needs to cultivate in the next step may be more than the world where seeing is believing. 1. Generation Z has no boundaries for cyberspace, and brands may wish to put on the “coat” of virtual images On Instagram, Lil Miquela, a 19-year-old biracial girl with cute freckles, has attracted more than 3 million followers. She lives in Los Angeles and is a musician and model of Hispanic, Brazilian and American ancestry.